In memory of Nintendogs

Image description: A black and white photo of the bottom half of a Nintendo DS, a dog is lying down on the screen When I was younger, I was an expert owner of virtual pets, from Tamagotchis to Moshi Monsters. But the best game of them all was always Nintendogs.  Looking back on it, Nintendogs […]

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Hollow Knight review: the perfect platformer

Image Description: Screenshot of the opening to Hollow Knight The release of big-budget open-world games like Grand Theft Auto V garners as much media attention as blockbuster cinema nowadays. Massive price tags get sweeping headline coverage: whether it be for the billion-dollar Avatar sequels or Cyberpunk 2077’s comparably modest $135,000,000, eye-watering expenditure is enough to let the […]

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Roguelikes – From Rogue to Deathloop, a Legacy of Replayability.

Image Description: The start screen of rogue, showing an armoured adventurer fighting a tentacled head.  In 1980, Rogue, an ASCII-art Dungeon-Crawler was released. Designed by Michael Toy, Glenn Whichman and Ken Arnold1, the game sees the player navigate their sprite through a randomly generated maze, gathering equipment, learning magic and fighting monsters in an effort […]

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